There are many reasons that Rummy is one of the world’s most popular card games. Perhaps the most important one, though, it’s that it’s so easy to learn and to play. Here are the rules of the game.
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The dealer deals each player ten cards from a standard 52-card deck. The other cards are placed in the middle of the table, face down. The top card is then flipped face up right beside the face-down cards. This is the first of the discard pile. Players are given a chance to re-organize their cards, and then play begins with the person to the dealer’s left, and continues clockwise.
Dealing Cards in Rummy
On each player’s turn, they either pick up a card from the top of the face-down deck in the middle. He can either claim the card or discard it in the face-up pile. Alternatively, the player can pick up as many cards from the discard pile as he wants. If he takes more than the top card, he is forced to immediately play the card that is buried deepest in the discard pile; he then keeps the other cards in his hand. The player is allowed to play any cards in his hand before he ends his turn. At the end of his turn, he discards a card.
Starting the Game of Rummy
The object of the game is to dispose all your cards by a combination of melding, lay off, and discarding. Their two kinds of melds, sequences also known as runs, and groups, also known as sets or books.
Below is an example s sequences or a run, It consists of at least four cards following one after the other with the same suits.
Below is an example a group, set or book, it consist three cards of the same rank, and different suits.
In Rummy, Jokers are considered wild cards. The Joker can be any card that you desire, red or black, it doesn’t matter. For example say you had an Ace of spades, Ace of diamonds and a Joker. It’s your responsibility to call the Joker as an Ace of heart or Ace of clubs.
“Laying Off” Cards in Rummy
Laying off is any card that a player has picked up can, on his turn, be added on one of his own sequence or group, or he may add it on a sequence or group that is being built by someone else.
Here are the card combinations that can be a lay off as from your hand or you opponent’s hand.
Groups
This is when you have 3 cards with the same rank, but different suits. For instance, you can play a set when you have the 7 of hearts, 7 of clubs and 7 of diamonds. You can add to it if you get the 7 of spades. Likewise, someone else could add to this series if he got the 7 of spades before you.
Sequences
This is 4 or more cards of the same suit in consecutive order. For instance, if you got 3, 4, 5, and 6 of clubs, you can play a run. Likewise, if someone else got the 2 or 7 of clubs, he could play it on your series. View image below for better understanding.
The hand is done after one player has put his last card on the discard pile. However, any card that can be played, either on one of the player’s own series of cards or someone else’s, must be played rather than discarded. Once the hand is finished by someone putting his last card in the display card, everyone counts their points. Play continues until someone reaches 500.
POINT VALUES
- After the hand is ended, you count points in this manner.
- Face cards and 10s are worth 10 points.
- Aces are worth 15 points, unless it’s part of a run with a 2 and 3, when it’s worth 5.
All other cards are worth 5 points.
Any card left in your hand must be subtracted from the score. This means that a significant strategy is to try to discard your last card while other players have several cards still.
It might sound more complicated than it really is. Once you’ve played your first game, you’ll see how simple the game really is!